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Generation Two
Atari 2600
Ted Dabney and Nolan Bushnell developed the Atari gaming system in the 1970s. Originally operating under the name "Syzygy", Bushnell and Dabney changed the name of their company to "Atari" in 1972. In 1973, Atari Inc. had purchased an engineering think tank called Cyan Engineering to research next-generation video game systems, and had been working on a prototype known as "Stella" (named after one of the engineers' bicycles) for some time. Unlike prior generations of machines that use custom logic to play a small number of games, its core is a complete CPU, the famous MOS Technology 6502 in a cost-reduced version known as the 6507. It was combined with a RAM-and-I/O chip, the MOS Technology 6532, and a display and sound chip known as the Television Interface Adaptor (TIA). The first two versions of the machine contained a fourth chip in the video circuitry, a standard CMOS 4050 buffer IC. Some later versions of the console eliminated the buffer chip.
Programs for small computers of the time were generally stored on cassette tapes, floppy disks, or paper tape. By the early 1970s, Hewlett-Packard manufactured desktop computers costing thousands of dollars, such as the HP 9830, which packaged Read Only Memory (ROM) into removable cartridges to add special programming features, and these were being considered for use in games. At first, the design was not going to be cartridge-based, but after seeing a "fake" cartridge system on another machine, they realized they could place the games on cartridges essentially for the price of the connector and packaging.
Intellivision
The Intellivision was developed at Mattel in Hawthorne, California along with their Mattel Electronics line of handheld electronic games. Mattel Electronics becoming a subsidiary in 1981. The Intellivision was test marketed in Fresno, California in 1979 with a total of four games available. It was released nationwide in 1980 with a price tag of US$299, a pack-in game: Las Vegas Poker & Blackjack and a library of ten cartridges.
Mattel's Design and Development group began investigating a home video game system in 1977. It was to have rich graphics and long lasting gameplay to distinguish itself from its competitors. Mattel identified a new but expensive chipset from National Semiconductor and negotiated better pricing for a simpler design. Their consultant, APh Technological Consulting, suggested a General Instrument chipset, listed as the Gimini programmable set in the GI 1977 catalogue. The GI chipset lacked reprogrammable graphics and Mattel worked with GI to implement changes. GI published an updated chipset in their 1978 catalog. After initially choosing National in August 1977, Mattel waited for two months before ultimately going with the proposed GI chipset in the fall of 1977. A team at Mattel, headed by David Chandler began engineering the hardware, including the famous hand controllers. In 1978, David Rolfe of APh developed the executive control software (Exec) and with a group of Caltech summer student hires, programmed the first games. Graphics were designed by artists at Mattel led by Dave James.
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